![]() ![]() One thing Gris does offer, however, is a handful of abilities that can be earned as players progress through the title. In other words, the simple joy of exploring the world always felt like the best incentive. In fact, I never felt unrewarded in exploring the world of Gris, despite the game offering little in the means of collectables or extras. Amazingly, this crescendo of colour is maintained throughout the 3 or 4 hours I spent with the game. Vibrant explosions of watercolour erupt from the young woman’s dress, bleeding and saturating the world in brilliant pastoral waves of pure eye candy. ![]() Gris – Review Images Provided by Devolver Digital ![]() This is especially true for when colour is added, similar to the paper background, colour is appropriately implemented with a sense of realism and weight. The way Gris introduces colour to the game world is truly spectacular - the background which is represented by a milky white paper texture imparts it with a real sense of tactility while additionally making the girl along with anything else in the foreground pop and come to life. Eventually, climbing the facade of a large building and reacquainting with a statue of a woman from earlier in the game, players rediscover their first colour, that being red. A world that is mostly empty, sans for the occasional sprinkling of dilapidated ruins and structures that help alleviate the feeling of uneasiness and isolation. The opening sequence of Gris feature muted and haunting depictions of what I assume to be the inner turmoil of the main character brought to life, or rather, abruptly awoken in a barren landscape. ![]() The nodes of light help unlock obstructions in the world, including everything from waking a dormant sea turtle that helps player traverse the ocean floor, to the simple formation of a constellation, masquerading as an impromptu bridge between platforms. Gameplay primarily consists of finding nodes of light that are hidden throughout the metroidvania structured game world. Gris isn’t a particularly difficultgame, rather the game feels intentionally easy, with any pangs of challenge reserved exclusively for the satisfaction earned from overcoming them. The base premise of Gris tells the story of personal loss, as players take on the role of the titular Gris, a young girl who awakens afterfalling from grace, in a world devoid of colour.Īs the young woman, players are tasked with restoring colour to her world, through exploration and light puzzle platforming. Readers interested in the premise of Gris should know that the title deliberately forgoes traditional forms of exposition, instead relying on subtle story beats through beautifully realized, real-time cutscenes and set pieces. Gris is a relaxing, exploratory platformer and the first title out of Nomada Studio, a Barcelona based development house. Managed to capture my attention and admiration, solely through its impeccably ![]()
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